Friday, February 3, 2012

We weren't created to fight each other...

The title of this post is my underlying strategy in this game thing I've gotten into.  Things have progressed, time has passed, many things have been revealed.  Among the things revealed is that it's only been six years since the apocalyptic rain of bombs that broke the old society, only six years to restore a society far to stable for only six years, six years that finds the federales, the establishment, already living in functional cities each apparently surrounded by working rural areas dedicated to each city... and each city the target of a loose alliance of rebel groups who operate against their much, much larger foes with a working knowledge of magic their only real advantage.  Hmmmm...  no.  The foe has magic as well, some carried by various individuals, other forms worked by the most advanced forms of technology, no.  The rebels' magic can't be so powerful it is the only thing maintaining the balance, maintaining the conflict.  Someone is going to a great deal of trouble to maintain the fight, working in subtle manners behind the scenes to keep it all going.  They're spending a lot of energy, they have to be, their energy expenditure has to be equal to the difference between the federales abilities and the rebels.  The question is of course why?  In the game I'm playing a mutant super-soldier (*chuckle* of course, this is child's play displaced a decade and a half later into life by the idiots of the education system who usurped the children's play to serve their own agenda), and I am a product of the federales.  They engineered us, can maintain direct synaptic I/O functionality on us, apparently mutated us to enable our access to magic, so how in the name of Noah's pet whale are there so many of us anchoring the abilities of the various rebel groups?  We had to have been created to fight whoever or whatever unleashed that rain of bombs, the federales had less than no motive to create us... just so we could fight each other. 

Do you see as I do an entire demographic among the youth reclaiming their freedom of mind from the insanity of the American experiment in having public education rear the children to be society's slaves?  I sure do.  I'm grinning on the inside, and working the game master for what he's worth.  It is his imagination creating this world we're in, and somehow I have the feeling he's already penetrated more than one level of the establishment's lies, both worl and in the game he's hosting.  Like the Aussies say about football, once the injured are being removed from the far side of the field:  Play on!

2 comments:

  1. Fights come and fights go--but to have a *war*, you've got to have warmongers, who seem to have one of two (or sometimes both) motives: Lust for profit, including expansion of territory or influence; or hatred of another group. (I do admit that sometimes in recorded history our Creator seems to have told one group of humans to destroy another; although I still trust Him/Her, it's something I may ask about when I see His/Her face.) I wouldn't doubt that some of these young game creators in fact have seen through the Corporate Administration's policies...

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    1. In the game? I think the alien thing we found last session that even our idiot savant child can't really cipher out (one of the two kids I was found with) holds a major clue. I'm thinking the aliens are using the quantum flux of conflicting emotions as a power source, hence, from their perspective to engineer a conflict is simply to enhance a generator station.

      Out of game? They do and they don't. This is an impromptu recon run across a minor but dedicated demographic of the current youth made possible by my buddy Trev (who still has a foothold on both sides of the line as it were). They percieve the truth of the world they live in, but to my observations it appears they are, in degree varying with how cruelly they've been mistreated for the crime of failing to mature at the prescribed rate, inhibited from saying so in plain language, hence the personifications and symbolisms of their games.

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